Resident Evil Prison level
Summary
Engine - Unity 2022.3.12f1
Role - Level Designer
genre - Survival Horror
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Click images to expand
Phasmaphobia reference images

Cell Block

Entrance Hallway

Visitation Room
Level Layout

Level description
For this project a prison level was created in the Unity game engine. The mechanics took inspiration from old school Resident Evil with the fixed camera perspective and tank controls. The level design itself took inspiration from the prison in phasmaphobia. The goal was to make a space that felt confined like a prison but offered room for combat. The level is not representative of a full sized prison. It is a portion of a prison.
Due to strict time contraints there was no time for a blockout phase. A list was compiled of the rooms that would be in the level and along with it, a list of art assets packs were compiled as well.
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For the finished level the goal was to make the level look as close to a real prison as possibl. The main hall and cell block more open to provide space for combat, while the security room and armory are tighter but contain ammo for the player to use for combat. The rooms were designed to be uniform and neat as most real prisons tend to be. The rubble is the only exception to this rule. The gameplay is low res and grainy, but this was done intentionally as the game is meant to resemble a playstation 1 era Resident evil game.
*All mechanics where done by the tech designer - Credit - Jack Leavy.

Armory

Cell block

Mess hall
